
No longer showing an ammo bar next to weapons with infinite ammo Fixed problem with shotgun spread when loading a saved game Fixed cross-hair sometimes turning green (it was targeting local player) Default to 800圆00 resolution on windowed mode when starting the game for the first time instead of 640x480 fullscreen Fixed a simba trying to walk against an invisible wall Fixed helicopter vehicle not having a proper minigun Fixed Tank General enemy emitting wrong head debris model Fixed infinite ammo not being togglable in deathmatch Fixed a regression in menus where there were multiple instances of infinite ammo Fixed some spawners never working causing enemies to get stuck (eg.

Fixed invalid aspect ratio on 16:10 resolutions (black bars) as well as aspect ratio in editor test game Fixed weapon FOV not being calculated for wide-screen displays (this can be toggled via hud_bFixWeaponFOV)

Fixed HUD being wrongly proportioned on wide-screen displays When the game starts on windowed mode it will now be centred in the middle of the screen instead of in the top left corner Added mut_fSpawnerMultiplier which can be set in console before starting a game, just because it's fun Added Steam Cloud support, storing player profiles Here is the list of fixes/updates/improvements: Just Updated - New update: 207185 - February 20, 2015
